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Construction Party's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #62 | 2.449 | 4.000 |
| Originality (score low for unoriginal, high for original ideas) | #64 | 2.143 | 3.500 |
| Overall | #64 | 2.092 | 3.417 |
| Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #66 | 2.143 | 3.500 |
| Impression (score low for unimpressive, high for impressive) | #66 | 1.633 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the physics is implemented but needs more features to entertain
It's probably a result of the way my trackpad drivers handle events, but I couldn't grab and hold any of the toys by holding left click (just treated everything as a click so the toys just flew around whenever I tried to interact with them!)
Nevertheless, the physics and collision handling looks to be well implemented, and it runs very fast, and it's definitely on theme.
Unfortunately, that's kinda all we could do as we were implementing these mechanics as the last things. Also, it all runs on Jolt Physics, and since it was the first ever attempt at using Jolt for both of us we couldn't figure out much in time how to properly manage the control of the objects, so they just fly away (well actually they try to stick to player's POV but tracking is broken)
I very much appreciate the inclusion of, not only a menu, but even a settings menu where I can turn down the sound! The only submission so far, that I've seen, that does that. (Not even my submissions has that, lol).
A very funny addition, and a well-made menu lol!
The mechanics are so clever! Brilliant, I couldn't keep the objects on the table! Well done 5 Stars!
Hopefully you can update the game a bit more and we can try again