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Infinite Stamp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #43 | 3.399 | 4.300 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #53 | 3.399 | 4.300 |
Overall | #53 | 3.063 | 3.875 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #54 | 3.004 | 3.800 |
Impression (score low for unimpressive, high for impressive) | #57 | 2.451 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed this - well done! The controls took some thinking .. but I go there after a few trials. If you plan to continue to develop this, it would be great to have a bit more user feedback when there is a calculation in progress, and also it may be that you could do a preview mode that only does finite recursion but updates quicker (I know the download is much quicker, but I can only run the web version). I'd be interested to see how this continues to develop if you share on the Discord :)
Thanks - great point about user feedback, adding this to my todo list. As for the speed of the web version - probably I should have toned the recursion depth ( it's finite btw ;) ) down compared to the desktop version, but I didn't want it to look uglier
Interesting idea, recursion is always fun! Felt like an 8 bit era interactive 3blue1brown video.
Nice
Such a refreshing concept! Well done, very interesting, this took a lot of work to get right. Thumbs Up! I could get it to create all the sub stamps, but I got what you are working towards

I found it quite buggy, but I'm on Windows 7 which I suspect is probably the issue lol. From what I could tell, and from what I see in the screenshots, it's a very cool concept! Also, thanks for providing a linux distribution aswell, very generous!
I'd appreciate it if you could describe what bugs you encountered, as I'm afraid other people will experience them as well, and most won't write a comment about it. The issue is that I was developing on Linux, and porting the program to Windows caused many problems to arise, most of which I fixed, but some were left, like "hitting Esc before resizing the window causes the screen to go black".
One bug I experienced is that, in fullscreen, the zoom buttons in the lower right corner don't align visually to their apparent boxes. It seems like the zoom in button box occupies the right half of the zoom in button visual, and the zoom out button box occupies the left half of the zoom IN button visual. It seems like the scaling for the "mouse inside rect" does not match the scaling for the visual buttons.
Another bug I encountered was backspacing to undo did not fully undo a paint operation. It seemed that portions of a paint operation was immune to undo if it was inside a stamp.
One last bug, I'm not sure if it is, was that on Windows 7 (feel free to ignore this one lol), the "fullscreen" was actually just fullscreen windowed, not fullscreen proper.
Not clear on all the instructions. Caused my stream to go south. Just gave an average score