A very nice game! I was glad to have found your comment that you can indeed get home. That kept me playing. Maybe adding it to the game would improve it, ex.: when you loose the game, it could say how far from home were you. Making an easier restart, skip intro (or omit the intro at all, as you're under the school roof, the game could start by you walking out of the roof). In the last screen, it would be nice to still see the end goal - home - which you achieved. At first I thought it was an endless game, then I had an idea that maybe by doing something difficult - making a fire or something like it - could get you dry a bit, to allow to keep you going, but I guess this does not make sense when it has an end. It's also more motivating when you have an end goal. I also loved that the game had some increase in difficulty and mechanics which allowed me to get better in game over multiple tries. Great work, keep up!
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Hometime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #8 | 3.571 | 3.571 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #11 | 4.286 | 4.286 |
Overall | #12 | 3.929 | 3.929 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #15 | 4.429 | 4.429 |
Originality (score low for unoriginal, high for original ideas) | #27 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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