Thanks for the notes! Fixed the contrast to be adaptive depending on the colors, fixed collision detection, fixed focus for the nearest extraction center and made many more fixes. :) Feedback always helps.
Gedas Lukšas
Creator of
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A very nice game! I was glad to have found your comment that you can indeed get home. That kept me playing. Maybe adding it to the game would improve it, ex.: when you loose the game, it could say how far from home were you. Making an easier restart, skip intro (or omit the intro at all, as you're under the school roof, the game could start by you walking out of the roof). In the last screen, it would be nice to still see the end goal - home - which you achieved. At first I thought it was an endless game, then I had an idea that maybe by doing something difficult - making a fire or something like it - could get you dry a bit, to allow to keep you going, but I guess this does not make sense when it has an end. It's also more motivating when you have an end goal. I also loved that the game had some increase in difficulty and mechanics which allowed me to get better in game over multiple tries. Great work, keep up!
A great prototype! I loved the rain mechanics. It's nice that you get introduced new concepts throughout the game in an easy to understand manner. Level design is also quite good, as it forces to use the weather mechanics. Got a bit stuck with the freeze though, a restart to previous checkpoint would have been useful to get out of that situation. Keep up the great work! :)