I'm not sure if this is the appropriate forum to ask questions like this. But I have made this code to load a level onto the screen :
:alias row v0
:alias col v1
:alias bx v2
:alias by v3
:alias temp ve
: block
0x00 0x70 0x70 0x70 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
: level1
0b11111111 0b11111110
0b10000000 0b00000010
0b10000000 0b00000010
0b10000000 0b00000010
0b10000000 0b00000010
0b10000000 0b00000010
0b11111111 0b11111110
: main
bx := 0
by := 0
loop
i := level1
#increment i
temp >>= by
i += temp
load row
#reset bx and col
bx := 0
col := 0b10000000
i := block
loop
#read each bit of row and draw block if bit == 1
temp := row
temp &= col
if temp != 0 then sprite bx by 4
bx += 4
col >>= col
#after 8 bit, reset
if col == 0 begin
i := level1
temp >>= by
temp += 1
i += temp
load row
col := 0b10000000
i := block
end
#if bx > 56, do next row
if bx <= 56 then
again
by += 4
#finish if b > 24
if by <= 24 then
again
How can I load a different level without rewriting the entire thing? I would appreciate it if someone could point me in the right direction.

