Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FrigidView game page

A slippery platformer made within 10 days for the NOKIA 3310 JAM 6.
Submitted by Tyler (@Tyler37961642) — 11 hours, 54 minutes before the deadline
Add to collection

Play game

Frigid's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1732.3132.833
Quality#1762.1772.667
Overall#1872.0412.500
Completeness#2001.6332.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I played from the version you posted on GitHub, very nice for you to make it open source and also make an entry without a standard game engine:) I also really like the central mechanic, usually games have “slippery ice” as a random obstacle, so it was fun to play through well-designed levels that fully took advantage of it!!

Submitted

Wow, definitely 5 stars for innovation! Using slow acceleration speeds as a game mechanic, and "spikes" that drain your timer faster instead of killing you outright, very clever design. Although I do think you could embrace that idea more by removing the bottomless pits and putting the spike-floor instead – that would require a change  of some of the levels, but it could lead to fun situations where you have to climb back up from the ground and you just barely make it. On a side note, I feel the current timer is waaay too lenient. It would be best to design a timer that's different for each level, and focus on hitting the "flow" region – not too easy, not too hard. Maybe you could have medals and make this a speedrunning-focused game? I certainly see the potential.

One lil detail: I noticed you have coyote time for jumping after stepping off a ledge, big plus; I'd also add coyote time for pressing the jump button before hitting the ground.

Submitted (1 edit)

I'm getting this error trying to run the game.exe file.  The code execution cannot proceed because libgcc_s_seh-1.dll was not found.  Reinstalling the program may fix this problem.  All I did was unzip tld_frigid.zip to an empty folder.  Hopefully you can upload a working version soon and I'll either re-rate or check it out again after the jam.

I'm running on Windows 11 Home.

Submitted

Same here, running on Windows 10.

Developer

I think fixed the issue by just including the static library in the compile flags. Unfortunately I couldn't change the download itself until after the jam is over. The fixed version is hosted on my github though. Sorry, I'm still new to working with C++, and I'm frustrated that there's no way I could've seen this coming.