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Frigid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #173 | 2.313 | 2.833 |
Quality | #176 | 2.177 | 2.667 |
Overall | #187 | 2.041 | 2.500 |
Completeness | #200 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I played from the version you posted on GitHub, very nice for you to make it open source and also make an entry without a standard game engine:) I also really like the central mechanic, usually games have “slippery ice” as a random obstacle, so it was fun to play through well-designed levels that fully took advantage of it!!
Wow, definitely 5 stars for innovation! Using slow acceleration speeds as a game mechanic, and "spikes" that drain your timer faster instead of killing you outright, very clever design. Although I do think you could embrace that idea more by removing the bottomless pits and putting the spike-floor instead – that would require a change of some of the levels, but it could lead to fun situations where you have to climb back up from the ground and you just barely make it. On a side note, I feel the current timer is waaay too lenient. It would be best to design a timer that's different for each level, and focus on hitting the "flow" region – not too easy, not too hard. Maybe you could have medals and make this a speedrunning-focused game? I certainly see the potential.
One lil detail: I noticed you have coyote time for jumping after stepping off a ledge, big plus; I'd also add coyote time for pressing the jump button before hitting the ground.
I'm getting this error trying to run the game.exe file. The code execution cannot proceed because libgcc_s_seh-1.dll was not found. Reinstalling the program may fix this problem. All I did was unzip tld_frigid.zip to an empty folder. Hopefully you can upload a working version soon and I'll either re-rate or check it out again after the jam.
I'm running on Windows 11 Home.
Same here, running on Windows 10.
I think fixed the issue by just including the static library in the compile flags. Unfortunately I couldn't change the download itself until after the jam is over. The fixed version is hosted on my github though. Sorry, I'm still new to working with C++, and I'm frustrated that there's no way I could've seen this coming.