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dunvon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #47 | 3.545 | 3.545 |
Overall | #95 | 3.061 | 3.061 |
Quality | #97 | 2.909 | 2.909 |
Completeness | #103 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love how this looks and feels! I really enjoyed the movement mechanic. I would love to more of the game.
This is an interesting game! You did a great job getting an isometric tile game to look good on the Nokia resolution. I also really liked how the movement worked personally. Nice job!
thank you!
very creative
thanks!
If the room is large and the player is in the center without landmarks there is no visual feedback the player is moving. Perhaps post jam ratings you can have the camera follow smoothly behind instead of snapping.
i felt the snapping was more in tune with the nokia feel, but there definitely should be some other kind of feedback. thanks!
At first is hard to understand, and it doesn't seem fair that you receive damage even when waiting and attacking at the right time (or am I doing it wrong?). Control system and movement feels really good once you get it right, nice game!
i felt like attacking should take damage since otherwise enemies are only a threat when there's multiple, but i can see how it could feel unfair.
thank you for the feedback!
Hard to understand what's going on at first. Also I reached a level where there were no more holes to go more down.
that's unfortunate, i experienced that bug occasionally but didn't have time to troubleshoot it. thanks for playing my game!
Even though it's hard to understand what to do on the first try, I like the movement system and also the fact that the levels are generated. Good concept!
thank you!