Great job submitting a game! Enemies dropping upgrades was good encouragement to explore and defeat all enemies to become more powerful. I would've liked to see checkpoints when the level changed since you have to start over when you die. There was a few times on the dark level that I was perched on top of a ledge and the small enemy eyeball hurt me anyway.
Using the eyeball enemies as part of the decorative environment was a cool and creepy touch, especially the hallway leading toward the boss fight. The boss was so good. The hint of the chicken egg at first and then boom. I laughed out loud when the giant chicken foot slammed down and I realized what I was fighting. The animations and screen shake were well done. Thanks for participating!
Comments
Great job submitting a game! Enemies dropping upgrades was good encouragement to explore and defeat all enemies to become more powerful. I would've liked to see checkpoints when the level changed since you have to start over when you die. There was a few times on the dark level that I was perched on top of a ledge and the small enemy eyeball hurt me anyway.
Using the eyeball enemies as part of the decorative environment was a cool and creepy touch, especially the hallway leading toward the boss fight. The boss was so good. The hint of the chicken egg at first and then boom. I laughed out loud when the giant chicken foot slammed down and I realized what I was fighting. The animations and screen shake were well done. Thanks for participating!
Cute little chicken! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
I really appreciated the solid level layouts and enemy placement. It made the game feel very fair.