Great job submitting a game! Enemies dropping upgrades was good encouragement to explore and defeat all enemies to become more powerful. I would've liked to see checkpoints when the level changed since you have to start over when you die. There was a few times on the dark level that I was perched on top of a ledge and the small enemy eyeball hurt me anyway.
Using the eyeball enemies as part of the decorative environment was a cool and creepy touch, especially the hallway leading toward the boss fight. The boss was so good. The hint of the chicken egg at first and then boom. I laughed out loud when the giant chicken foot slammed down and I realized what I was fighting. The animations and screen shake were well done. Thanks for participating!
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