I think the game would be clearer and easier to pick up if there were controls/instructions in the description, but this is still really cool and the arrow firing is very satisfying
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MARROW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #166 | 4.064 | 4.857 |
Polish | #212 | 2.630 | 3.143 |
Overall | #235 | 2.809 | 3.357 |
Enjoyment | #268 | 2.151 | 2.571 |
Design | #271 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun! would have been cool to have some gravity to give the arrows an arc, but either way adds its own challenge to the puzzling.
I think this is one of those games that could use a bit of text explanation.
Took me a while to figure out what is happening, so I'd like to suggest some things to speed up the process.
- Replace the hearts with arrows. Lets be honest this is just an arrow counter.
- It is nice that you made tutorial levels instead of explaining everything in a gigantic text. However since we're dealing with very esoteric boxes in the game it might be prudent to tell us a little more of what we're supposed to learn in those levels instead of just the level name. (like bombs deal damage to you)
- Also a general controls tutorial (or even just a list of buttons) would be good.
There were a couple bugs and general weirdness, but there is definitely a nice game.
I wasn't really clear on my objective or the controls. More explanation, either on the itch page or in the game itself, would help. Using B/N for dialogs and Arrows/Space for gameplay is a bit confusing; consider unifying the control scheme.
Good adherence to the jam constraints. Sound would be a nice addition.
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