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A jam submission

MARROWView game page

Max the Arrow Mx
Submitted by kalgene — 10 hours, 13 minutes before the deadline
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MARROW's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to restrictions#1664.0644.857
Polish#2122.6303.143
Overall#2352.8093.357
Enjoyment#2682.1512.571
Design#2712.3902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think the game would be clearer and easier to pick up if there were controls/instructions in the description, but this is still really cool and the arrow firing is very satisfying

Submitted(+1)

I wish it was explained what to do, but otherwise it's well executed

Developer

Agreed, was going for a learn as you go but didn't have enough time to implement fully

Submitted(+1)

Fun! would have been cool to have some gravity to give the arrows an arc, but either way adds its own challenge to the puzzling. 

Developer

Difficult to get right with such low res, so decided against

Submitted

Ah, makes sense! In any case, very original puzzling. Its impressive that you made it possible to differentiate the different shooting angles while the bow is drawn at the low resolution. I really enjoyed it.

Submitted(+1)

I like the idea but I couldnt figure out controls and for some reason even when i have game window focused, whole webpage reacts to keypresses , so it scrolls up and down when i press arrow keys or spacebar.

Submitted (1 edit) (+1)

I think this is one of those games that could use a bit of text explanation.

Took me a while to figure out what is happening, so I'd like to suggest some things to speed up the process.

  1. Replace the hearts with arrows. Lets be honest this is just an arrow counter.
  2. It is nice that you made tutorial levels instead of explaining everything in a gigantic text. However since we're dealing with very esoteric boxes in the game it might be prudent to tell us a little more of what we're supposed to learn in those levels instead of just the level name. (like bombs deal damage to you)
  3. Also a general controls tutorial (or even just a list of buttons) would be good.

There were a couple bugs and general weirdness, but there is definitely a nice game.

Submitted

I wasn't really clear on my objective or the controls. More explanation, either on the itch page or in the game itself, would help. Using B/N for dialogs and Arrows/Space for gameplay is a bit confusing; consider unifying the control scheme.

Good adherence to the jam constraints. Sound would be a nice addition.

Submitted(+2)

The game looks good, but it could use a tutorial.