Good start for something. Ran into an issue when one of the party members lost a battle where it seemed that the enemy AI broke? Overall good execution and a solid jam project
Fun concept, could use more screen space? Also needs tuning of the general movement as everything feels very quick. Charming character though and a fun little concept.
Aesthetically very impressive, I think having more hints as to how to brew different ingredients for something larger scale would be helpful but otherwise impressive project.
I really like the style of the little guy but just needs something more. Not a bad start but in need of fine tuning for camera and general movement controls. While I don't mind having to use a controller, it's always a good idea to give some sort of option for keyboard and mouse especially for a jam. Still good job on getting something done and submitting!
Simple, well executed. I think adding some sort of audio cue for the air pressure would be good for timing the up and down presses but overall, well done! Maybe some dynamic music based on how the pressure is looking, something more stressful as the pressure gets lower, maybe a more active display for what the pressure looks like. The color cues work well enough but not sure if the pressure can go back up and it doesn't do a good job of communicating that. Still, good execution!
I really enjoyed this! I love the hand-drawn artstyle, the use of arrows as a resource to extend this bubble's life as it questions it's newfound sentience is charming and overall is just a fun little jam game. One must imagine the bubble happy to hop around.
Really charming artstyle! I like the concept of microgames. Could def use some more polish gameplay wise but artstyle and general aesthetics really make this a fun play. Chaotic documentary too! Love it.
I like the story, a bit basic but fine and speaks to personal experience I imagine. Could use some small ambient sounds in certain moments but short and sweet.
Fun artstyle, I like the concept of blowing bubbles to defend and shooting at those bubbles. The rotation was a bit strange sensitivity wise but worked fine more or less. While I think the Player 1 controls made sense, I feel like Player 2 would've worked better using the Arrow Keys and maybe control instead of P, L, : and ' with Right Shift.
Bubble physics/collisions could use work and could use some more responsive jump controls but overall a good start. Look into things such as coyote time for jumping and for bubble physics maybe add some sort of arc when calculating the movement of the bubbles for later levels.