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Digress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme + Limitation/s (if any) | #38 | 2.667 | 4.000 |
Gameplay | #40 | 2.333 | 3.500 |
Overall | #45 | 2.000 | 3.000 |
Quality | #46 | 2.167 | 3.250 |
Audio | #47 | 1.833 | 2.750 |
How Fun | #49 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience? (in months or days)
3Years
Any Limitations Used?
the game colors are taken from the Color pallet
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Comments
The ability to pick platform types when you die definitely adds an interesting puzzle element to Digress.
The art is quite reasonable with the palette limitation and the animation is decent.
Movement feels a bit sluggish and the jump a tad heavy but it's fine for the most part.
There's a slight physics issue where you seem to stick to walls and such but it's bearable and doesn't ruin the game.
The music is nice and the sound effects are good, though I think there could be a sound effect for jumping.
The main menu works fine although highlighted options don't stand out enough and there's some spelling/grammar errors like "Bubbles" being spelt as "Bubles" (assuming that isn't intentional) as well as the mouse cursor showing in normal gameplay and not just in the menus.
Generally quite well done, Digress mainly just needs more mechanics/puzzle elements and more content and overall polish.
Thanks for the feedback Ghost :)
and yeah , ur right , my grammar isnt the best lol , and the game defenetly needs more mechanics/puzzle elements.
and again , Thanks for the feedback :)
I really liked that you get to choose what to spawn on death. An interesting mechanic. Nice visuals, cute character.
This game needs more attention and votes!
Thank you for the feed back Aver!
Great job, really love the concept, I wouldn't use wide rocks as much as I did if I had read the instructions at the start lol.
Music and visuals are fantastic, character controller does stick to the side of objects but it didn't take away much from the experience.
Thanks for the feed back!
Talking about that WideRock , it was ment to be used to make the jumps easier , but i didnt say it in the game , Thanks for pointing that out!