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PKY - Please Kill Yourself's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 2.000 | 3.000 |
How Fun | #44 | 2.000 | 3.000 |
Theme + Limitation/s (if any) | #45 | 2.333 | 3.500 |
Overall | #53 | 1.667 | 2.500 |
Gameplay | #54 | 1.667 | 2.500 |
Quality | #54 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience? (in months or days)
"Technically" five-ish years, but I've never released anything, not even of a scope as small as Pong. Mainly been stuck in a loop of shiny object syndrome and over ambition.
Any Limitations Used?
No Optional Limitations.
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Comments
Satisfying but very repetetive. I think it can be expanded into something interesting because the base concept is solid. Nice pixelart.
Btw. "Mainly been stuck in a loop of shiny object syndrome and over ambition." - SAME
Thanks for trying my game Aver!
I agree about it being repetitive, I would have had a couple more hazards than just pits but I doubt I would have been able to do the art/animation and code for them in time (as well as the additional sound effects).
The game could probably be expanded with enemies to avoid/kill, more hazards and power ups (like adding seconds back to the timer) as well as a rank system or scoreboard or something to make it more interesting and replayable.
As I said, the base is solid here so it can easly be expanded into something great! :)
Nice job!
I would definitely add some instructions to the game itself in the bottom left or right corners, or even on the game's page itself. Didn't realize instructions were in the readme and assumed it wasn't working since spacebar/e didn't do anything.
Really nice use of the concept, once I knew how to possess it was very enjoyable!
Thank you fisher.
I'm happy to know that my game works on other people's computers and that the possession mechanic is fun. My tester's failed to test an early build of the game due to anti virus false positive problems which even caused me issues when trying to package the final game for Windows. (Thanks for deleting the game executable I'd just packaged Windows Defender)
Yes, the game definitely needed some onscreen instructions which I should have implemented before submitting, even just a hastily made instruction screen before the core game started.