I did it! I did a massive amount of work on my first interactive novel! This was a great experience and I don't know if I would have gotten started on this at all if it weren't for the jam. Thank you cloudhime, lysander, and chitachita for hosting this jam!
An evil sorceress has risen to power, intent on resurrecting a dark god. Three heroines, who couldn't be more different from each other, are called upon to stop her. When they find more in common with their enemy than they ever could have predicted, the question of how to stop her--or even if they should--grows more and more complicated.
Splinter the Moon is an interactive novel, with themes of past trauma, redemption, and how to heal. It's also a romance, but rather than spending time in first- or second-person with a few love interests, the player can choose which of the three heroines will help the villain on her redemption arc (We Know the Devil has been described as an OTP simulator and I'm so in love with that as a genre concept I wanted to take it for a spin).
I hope to make the framework as invisible as possible. I love interactive novels but I'm not a fan of "If you verb the noun click here" style actions--I just feel like they take me out of the reading! Right now I'm managing this with link-replace loops using rotated arrays which can then be referenced as variables--the player can click on bits of text to change them, and the story will progress based on player changes.
I have a lot of writing experience but next to none in game-making! I've published short stories and had a play produced, but interactive writing and games are my secret dirty passions. This is my first time creating an interactive novel and my first extensive project in Twine.
- Write 1500 words a day
- Finish two of the three branches by the deadline
- Make at least one of my playtesters cry
I'm using Twine 2.0 with the Harlowe story format.
Seeing everyone's beautiful art for their visual novels is making me self-conscious. I'll be writing and coding everything on my own, but I'm hoping, if there's time, to create promotional artwork to splash around.
This is my devlog! I've never had one of these! I guess I'll just run off at the mouth about what I'm doing and what I'm learning!