Hello! The working title of my game is Plant Killer. I will be working on my own. I have not made any prep work prior to today.
16/1/2022 log
I have next to no experience making games. I'll be using Ren'Py as my engine. It looks simple to learn & it will play on my strengths as a visual artist, so I think it's a good choice for my skill level (& suited to my ideas). I drew inspiration from the "nature" theme & developed the ideas presented below today.
Main gist:
- The story consists in getting a plant, killing it, learning something, getting another plant, killing it,... you get the idea.
- It will be possible to not kill a plant eventually, but only after several attempts.
- I don't want to structure my game so that all the plant killing & learning unfolds in the same save file; I want it to be structured so that fail state saves are necessary before getting the nice ending. So I will need to figure out how to use persistent data. Otoh if that's too complicated, I'll simplify it by using the structure I disprefer.
More specific, tentative structure:
(Black boxes = ending; Grey arrow = locked option; pink arrow = shows which fail states unlock an option)
Might get repetitive before reaching a good ending but I won't worry about that just yet.
Steps:
- (Check Ren'py documentation)
- Make doodles of all my visual assets to use as placeholders (3? backgrounds total; overlaid images for plants/grandma/moon/different actions performed by the protagonist)
- (Check Ren'py documentation)
- Write the script, with dialogue & intended structure. If persistent data thing is too complicated, change plans.
- Create polished visuals, replace placeholders.
- Add finishing touches (2 different music pieces for nice endings. Something else? Dunno).
I will aim to finish my game over the coming week rather than over the full 2 weeks, we'll see how that goes.
(Note to self: the resolution of my game is 1280x720.)