Just started work on my game for the Jam. I've decided on creating a platformer with a generated world (based mostly in a cave) where the player explores a cave to find special resources and fight monsters.
I'm making up the story as I go along, but one thing I wish is for the player to have limited amounts of light, so the player must either stock up on coal or oil to burn for light before each entry into the cave, or find light sources while exploring.
Today was Day1 so I worked on the most important thing: platformer movement and collisions. For simplicity I will be only using a tile-based map without slopes or uneven terrain.
Here is a gif of the movement so far, I want a fast-paced feel to the movement so that the player is rewarded for skillful movement.
Next I will implement a dash movement for more variety as well as start working on generating the base levels.