Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Day2:

I worked on adding some animation to the player character to give more feedback. The animations, along with some tweaking to the acceleration did make the movement feel better. Its not perfect but I want to focus on other things.

After the animations were feasible I started working on the level generation. I tried a few different approaches.

First I tried generating everything in code, but after a while I felt that the levels would probably become very boring, or impossible to complete.

Next, after looking at the map gen for Spelunky, I attempted to do something similar with Unity's Tilemap. I created a few custom tiles which had a certain probability of spawning in the map which was pretty cool. Then I tried creating Template rooms using Tilemaps and Prefabs. I wasn't really happy with how the editing of each Tilemap worked, and it felt like I was fighting Unity the whole time.

Finally I settled on using simple text-files for the room templates which worked the smoothest. Even though editing the templates in a text editor isn't the most inspiring thing in the world, it works.


Next steps will be to create more room templates and add more tile types.

Then I can work on putting more things like enemies into the world.