I really love the whole look and feel and idea of this game, and I keep meaning to tell you that your devlog is enormous fun to read through. Good luck on getting it done, it's looking really good so far!
Thanks! It's really nice to hear people are actually enjoying the devlog! I'm sure we'll get at least something done, it's definitely a matter of how much of what we wanna get done will be done. Particularly the cooking minigame, I definitely would love to see that but we're 4 and a half days out from the deadline and I have no idea where it's at -- But I know that at the least it's gonna be a great visual novel with cooking elements!
Alright ... I promised myself that I wouldn't do this two times but here we are ...... Day 9 & 10. Of course it's more bearable because I posted 7&8 at 6:00 on day 9 ᶜᵒᶰᶠᵘˢᶦᶰᵍ⋅⋅⋅
Im gonna start posting based on days left because a) its a lot more dramatic and b) I'm really not sure what day it is.
Anywho! I've got quite a bit lined up for today. We're gonna start where we usually start, the music
SO Myserval started working on finalizing the sound of the game and he's created a day loop for being in the cafe:
That's a sort of early version of it, the final version will sound a lot less dissonant. (especially with that weird chord modulation right in the middle) and more dated
He also began picking apart what all was needed for sound effects, and came up with this:
This is a list of the minimal viable product when it comes to sound effects. Okay not minimal, maybe, but definitely simple. It doesn't include UI sounds, like advancing dialogue and the VN side of the game. OK so maybe it isn't minimal viable product. BUT it is what will appear in tomorrow's devlog! Originally, voice acting was going to happen (think Dream Daddy or Fire Emblem, just voice blips more than anything) but that's becoming more of a stretch goal thing. We decided who might be voicing which character but we figure it's wise to figure that all out after we figure out the other parts.
In art, iris created expressions for all the generic customers:
The art department wasn't really able to do much what with school and sick, so that (along, of course, with all of the other character's expressions) Is all I get to show you. However, three buffer days were planned for the art team (I don't know if I shared the schedule or not), so it should be no problem at all! All that's left is to finish the food sprites and kitchen UI which should definitely be able to be done in 5 days. Things will start ramping up again in the next couple of days as we realize what all needs to be done and we
scramble to get stuff done
Here's some writing! You can sorta see the format that we gotta follow for Ren'py
OK i think I maybe lied about having a bit lined up for today. I know a lot got done! I'm just not sure exactly what all got done. It's been two days after all. Writing, of course, continues to advance; Our programmer is adding stuff all the time; art is making things look good; and audio is testing ideas and designing sounds. However I wouldn't be able to tell you exactly what because everyone's got their heads down in their work trying to get stuff done!
I'll go ahead and introduce a new character though! There's three left.
Alright I think that's it for (two)day! As always I hope you're keeping yourself well and if you're getting sick, sleep! Or something, I'm no doctor.
Tibby totally called it
weeeooo weeeooo It's that time of the day again! it's time for ...
(its day 11)
Alright, so it's Monday of the final stretch of 5 days (4 days remain at the writing of this post) which means it's jam time!
I don't think I've shown you guys this document yet, so here it is; a 7 page long document detailing every dish and how to make it.
These are just three of the ~20 recipes in the game. I'd detail them all but it would just take way too long and I don't think you all wanna read through the design documents and I don't particularly wanna go through and screenshot them all. But here's a familiar one:
Banrabbit finalized the designs for the desserts and their recipes.
We also talked a bit about how decorations would work. In particular, making global decorations rather than discreet ones for each recipe.
Alright! Moving on to art!
Starting off is a mock-up of how the prep portion of cooking might end up looking like in-game, with art to support it:
Banrabbit put together pretty much (i think) all of the UI in the game today
Iris began working on dessert sprites, too.
Tibby, of course, was continuing the writing part of the game, finishing day two and beginning on day three (presumably with a bunch of editing of previous sections, too) - also this:
And in audio, Myserval finished all of the sound effects for the cooking and the counter mechanics of the game. It's ... unruly:
Okay, maybe not unruly but definitely a lot. Namely, this:
It's an ambiance track for when you're at the counter. You can hear the hustle and bustle of the space station that the cafe is attached to. Skip to 0:16 for the good stuff ™
He also got to work on a couple of day themes, particularly in the jazzy realm, which you should be hearing somewhat soon.
That's about it -
Thanks for reading! Stay in school!
We're down to the wire here folks! It's day 12!
Alright this is gonna be a quick one, cause it's late and I wanna sleep.
Myserval worked on the audio bits, completing (probably) what all needs to be done on the sound effects side, meaning he'll be moving to focus all of his time on polishing music. In particular, the parts of the music that need to get done for the jam, so likely no character themes (but we will definitely see!)
Here's all the sounds he worked on-- there are some repeats from yesterday because they were bad and they should feel bad, but they're good now
Alright now it's time for some recipes. Ban and Iris were hard at work making these puppies:
er wait ... these kitties:
that's a tiny photo oops you'll have to squint because I totally don't have enough time to fix that
Speaking of time, (really? that's your segue? ok) Tibby has been spending a lot of time working on the writing, she's halfway through day 4 for the mainline characters.
Alright and that's all we have time for folks!
Thanks as always for reading and be sure to like comment and subscribe. XxShadowlordxX out!
Alright this one's gonna be short too, not because I'm tired but because I've only got a bit to show you.
Oh god i actually got nervous typing that ..... Here we go!
Lots of recipes and ingredients got done today! Particularly, these:
I hear the constellation drink is to die for ... er wait that's not even funny
Tibby went through and added expression tags to all of the dialogue, to make Heather and Theo emote.
And lastly, there was discussion of an ice cream sandwich recipe. Well, I guess the name. I guess.
Which, makes sense! Ice cream is cold. But then ....
........ so uhh
I dont wanna leave off on that. So here's another character!
Anyways, that's all I've got to show you for today! Yes the Uranus thing was necessary. Yes it pertains to the development of the game. I'm sorry I put you through that.
I'll see you in 24 hours!
24 hours left. We're here! We're reaching the final corner before the jam ends. We're all hard at work adding final polishes to everything and filling in the holes that we overlooked during the process. You might have seen an entry pop in and out intermittently as our programmer started building semifinal release candidates for the jam!
So I guess it's inaccurate to say it's the final countdown, since I imagine we'll be fleshing the game out quite a bit more after the jam. So, it's the semifinal (but really beginning of the end sort of) countdown!
In the past day, all of the ingredient art got done, and work began on the Itch.io game page. That's why you might see the game pop in and out of the entries page!
That's a lot!
There was discussion of adjusting how decorations work (for the time consideration of not making 3 variations of each recipe in 24 hours). The decorations are going to be adjusted to become holographic, and hover more as a garnish than edible decor.
All of the writing is finished, and our programmer started putting all of the new assets into the game. UI, Sounds and a bunch of art sprites all got added to the game. It's all starting to fall into place
speaking of falling, i'm starting to fall asleep so it's wise of me to get out of here before my head hits the keyboard!
But first, the last character:
Thanks! I'll talk to you tomorrow for a recap ............. probably........
Hey all just wanted to pop in, and say: The game jam is about to end. You can find our game in the entries tab and we'd love to hear what you think about it! I'll be passing your comments onto the team and I'm sure they'll be happy to hear anything you have to say about it.
Thanks all so much for your support and interest and I'm really proud of where our product is at this point. I'll be popping in soon to post a postmortem but until then, thanks for reading!