Hey, I'm Jonathan.
I started working on an android project a a few weeks back (really rough prototyping, code was completely unmaintainable)
but I wanted to join the jam, so someone on discord gave me the idea to build it again from scratch for this jam.
So I am! never made a Devlog before but I figure this could be a good outlet for successes and failures.
I'm making it with an artist (Lena) that I met irl, it's her first game ever. I'm also fairly new to dev and this is my first time tackling mechanics as complex as this.
some quick info about the game:
- Engine: Unity
- Genre: 2D platformer (?)
- Theme: Japanese/Chineese caligraphy and art
- Core mechanic: drawing caligraphic brush strokes on screen that act as platforms.
- Basic story: a Monk finds a dying wolf (or some sort of cainine), helps his soul ascend to heaven (?)
and is followed by the ghost/spirit of the wolf. it's your job to keep the monk from falling to his death(lemmings style)
My goal in this jam is to be motivated by the deadline to finish a bare-bones version of the game with a few levels finished!
Edit: added the fact that I'm doing this in Unity. seemed relevant