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Wow! I'm very surprised you messaged back so fast after such a long while! I am very grateful.
Basically, I'd like to use it as a trail renderer. A character attacks with a sword, and a shodo is drawn from the tip of the sword. It would just be a visual effect and wouldn't need collision. How long should the shodos be to avoid getting messed up? I only plan to ever use it for long lengths since the sword animations would be long.
I check the Unity asset store frequently and I can't find a weapon trail system that can deliver the fluid quality that you have displayed here.
Anyway, I'll be sure to remind you in a few weeks. I'm really happy that you replied back.
I know this was a while ago, but for quite some time I've been looking for a solid solution like this to be used as a trail for melee weapon attacks. Is there anyway this can be made available for the programming-deprived? Honestly, I'd be willing to purchase. Please let me know.