Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

[Devlog] Un-Named Adventure Game

A topic by DigDug created Jul 14, 2018 Views: 248 Replies: 5
Viewing posts 1 to 4
(1 edit) (+3)

Hi there,

My name is Liam and I am working on my first game jam game.  It is going to be a 3D adventure game similar to a dungeon crawler.  I am planning on only designing one level as of right now but may add more depending on time restrictions.  A rough design doc can be found below.  Any advice would be great!


Adventure Game- V1.0

-3D Adventure Game

-Undead Theme

-Cave setting

-Player is a skeleton.

-Skeleton can use melee weapons to fight enemies.

-Player fights their way through the cave.

-Enemies include: miners, bats and slimes.

-Skeleton loses limbs after damaged.

-Loses hand, foot, arm, leg, head.

-Losing head results in character death and respawn.

-Water regenerates player. 

-Pools of water can be found throughout cave.

-Defeated enemies drop loot.

-Treasure chests can also be found.

-Player will have a health bar, score counter and timer

If your making the game in Unity, I highly recommend the Roguelike tutorial. Teaches a lot of  hack and slash games mechanics like level generation, pickups, health, and enemies! 

Munro, thanks for the suggestion, that sounds like the perfect tutorial for me. I appreciate the help!

Host

hey liam! one level sounds like a pretty solid scope for the game you have planned out so far, especially in 3D. also with how small your design doc is i think you can actually just paste it in-line in your devlog posts! i think skeletons losing all those different types of body parts may be a bit tricky as you might have to make separate assets for each of those states--you could probably simplify it and have losing an arm for the scope of the jam.

(+1)

J, I will definitely consider just having the skeleton losing an arm or head depending on how complex it ends up being. Thank you for the suggestions!

After some consideration, I have decided to go with a 2D game instead of a 3D game.  Below is an update design doc.

Adventure Game- V2.0

-2D Adventure Game

-Undead Theme

-Cave setting

-Player is a skeleton.

-Skeleton can use melee weapons to fight enemies.

-Player fights their way through the cave.

-Enemies include: miners, bats and slimes.

-Skeleton loses HP after damaged.

-Losing head after 3 damage results in character death and respawn.

-Water regenerates player. 

-Pools of water can be found throughout cave.

-Defeated enemies drop loot.

-Treasure chests can also be found.

-Player will have a health bar, score counter and timer