This was an interesting fun little game! Had quite some fun playing this with my friend! Our highscore was 1:58, only 2 seconds from 2 minutes which was our goal TT. Really enjoyed when the lilypad was almost 90 degrees sideways and I would scream and hold on for dear life haha! A couple of things though, maybe it would be good to show the cooldown timer of the stone ability, as I keep wondering when the ability cooldown was over, and this might just be my preference, but I felt like the lilypad was really delayed to the movement of us and the stuff on the lilypad, maybe it could be more reactive or move a bit faster as it feels very slow, but then again that would make the game a lot harder. But overall a nice fun game! Good job!
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Duck Trust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity / Concept | #3 | 3.857 | 3.857 |
| Overall | #6 | 3.714 | 3.714 |
| Presentation (Audio & Visuals) | #8 | 3.821 | 3.821 |
| Enjoyment / Gameplay | #12 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Only requires one computer
Input Type
Number of players supported
Type of multiplayer game
Co - op, strategy
Message from the creator(s):
Thank you guys for the opportunity to allow us to collaborate with each other from all around the world and create a project we are all passionate about.
How does your game fit the theme?
In our game Duck Trust, 2 players using the same keyboard are playing as ducks balancing on a lilly pad. The 2 players must coordinate and trust each others skills! Players must act as each others counter weight, using very simple controls.
Original Art
Created the vast majority of the art during the jam.
Original Audio
Created the vast majority of the music during the jam.








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