That's a very good game that went under the radar for me. I think the cover image wasn't selling it well enough. But it feels like a hidden gem. Nice controls, many upgrades, great music and uncomfortable (as it should) atmosphere. I would add some parallax scrolling or even just waves of colors, to show the progress in a more visual manner, and so that it won't feel too repetitive. Other than that, no complains at all. great game!
Play game
We Need To Dive Quickly !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #29 | 2.898 | 3.833 |
X Factor (overall enjoyment) | #37 | 2.646 | 3.500 |
Fun/Design | #38 | 2.646 | 3.500 |
Overall | #41 | 2.457 | 3.250 |
Theme/Limitation | #43 | 2.520 | 3.333 |
Technical Implementation | #47 | 2.268 | 3.000 |
Graphics/Animation | #55 | 1.764 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Aseprite for pixel art, Unity for the game engine, JetBrain Rider for scripting
Which diversifiers did you use, if any? (optional)
Infinity
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