With the vast array of different games, everyone has made I'm almost 100% certain, that everyone had some kind of trouble during the development of our games so let us talk about some of the trickiest problems that popped up during our month-long development. I'd be willing to bet that all of us have some kind of wisdom to share that others could benefit from or things that could have eliminated bugs before they even appeared. The same goes for things we were able to do incredibly fast that made making the game significantly easier to develop.
In my case, the thing that gave me the most trouble was coding the AI for the land shark. I think I scraped two versions of the code before I went with a very basic version of it. Originally the goal was to have the shark patrol, to random points in the map, and then hunt the player if the player got within range of them. if the shark lost enough health it would have tried to flee from the player or find a healing item.