Saying that I enjoyed myself is an understatement. The lust ring got a good laugh out of me, that was clever. I was able to figure out a pretty solid strategy pretty early on that got me through the whole game but that did nothing to take away from the fun I had. The design of the hub was really good, had I never looked up I wouldn't have noticed that there wasn't a ceiling. I would say the 6th level with the spinning rod was the hardest part of the whole game cause now I had to multitask. More environment hazards defiantly would have improved on what was already a great game. My only gripe with this game was that I couldn't find a pause button. I wouldn't be surprised if I missed it but otherwise, the game was great and was fun to play!
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The Nine Circles - Attack of the Goblins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #29 | 2.212 | 2.500 |
Audio | #34 | 2.162 | 2.444 |
Originality & Innovation | #37 | 2.113 | 2.389 |
Graphics | #37 | 2.359 | 2.667 |
Overall | #37 | 2.310 | 2.611 |
Theme | #41 | 2.703 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's Bubi and Ironmouse fighting through hell!
Did your team create the vast majority of the art since the jam started?
Yes, other than art already inside of assets I own
Did your team create the vast majority of the music since the jam started?
Music is royalty free from DOVA-SYNDROME and sound effects are open source or made myself
Any Social Media you'd like to shout out?
Donate Plasma
Anything else you want to mention?
My first attempt at a game, there may be bugs. If a round seems 'stuck' look for the exit portal or hit 'P' to spawn that levels portal.
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