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A jam submission

Merchant QuestView game page

Your boss has been kidnapped! Collect loot and fill up your wagon to make enough gold to free your boss!
Submitted by shortstring, RogueCortex
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Merchant Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#243.0004.500
Visuals#323.1674.750
Audio#412.0003.000
Overall#472.3333.500
Fun Factor#482.1673.250
Gameplay#531.8332.750
Theme Implementation#541.8332.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
As you play the game you will be chased by monsters while you attempt to get loot. The monsters usually come up behind you and the only way you can see them is by tapping g on your keyboard to equip your GLASSES.

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Comments

Submitted

Cons

Huge waves of enemies made me impossible to finish the game

  • One enemy make a lot of time to kill
  • Glasses are needed a lot to see enemies but they discharge too quickly and i clearly not understand how they charge and so on (sometimes i pushed the G button but nothing happened)
  • You start with one life so you get killed really too easyly at the begining this is frustrating
  • Miss signs and feedbacks to know clearly what to do and unterstand global object collected, i did not understood there was objects to upgrade my life, and there was item i wasnt able to collect i didn't understood why
  • Sometimes my screen become black i wasnt abble to see, and sometimes there was too much lights
    The cart was colliding with enemies so i strugled to move it

Pros

  • Tutorial explained clearly 
  • Great visual and 3D models you really get the atmosphere of the environment you builded you really wanna to discover it, it is really impressive for a game made in 3 days
  • Guidence threw level design was interesting
  • respected generally the theme and its special object
  • Good overall movement, it was cool to have a distant weapon


Conclusion: An impressive looking game that have still unbalanced enemies, bugs and lack of feeddback ad sign to understand what to do. There is a lot of potential and is fun to walk in the level but when it come to game mechanics, beceaus there not fully comprehensive and tuned, this is less fun. Congratulation far having made this in 3 days it's still impressive !

Submitted(+1)

good level desing and assets but my pc couldnt work very well the optimization not good ı guess overall good , good job my friend

Submitted(+1)

I was really surprised when I won hahaha

Nice level design with graphics/assets. Easy to understand gameplay.

I don't think the monster/enemies are capped? At least their limit is really high, I had a whole wave of enemies I could surf on.

I also noticed and enjoyed the way the wagon moved (very dynamically, no static spline I would say)