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BEHOLD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.462 | 3.462 |
Gameplay | #15 | 3.154 | 3.154 |
Overall | #17 | 3.179 | 3.179 |
Visuals | #21 | 3.462 | 3.462 |
Fun Factor | #21 | 3.154 | 3.154 |
Theme Implementation | #24 | 3.231 | 3.231 |
Special Object Implementation | #32 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You can back into walls and the monsters die when you look at them. Glasses can nuke all monsters currently in the level.
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Comments
That music is such a banger. Did you make it yourself?
No, here's the link if you're curious:
https://youtu.be/9--lKyEphWY?si=gmriaXgJPRmCzxjb
Oh, nice! Thanks for that.
Nice game, I was not able to notice that the glasses nuke all monsters maybe add an indicator for that, like some kind of wave, other than that, pretty good entry.
This was a unique idea. I found my self just doing 360's with the mouse and just running through all the walls lmao. Good fun.
Cool win condition too
I loved the sounds and arts good job!
I'm a winner!!
I'm a winner! (= After you get used to just look at where you going and leash the entity game become a breeze. (=
I think going through the walls if you do not look on them is unnecacary. And also it is strage that entity is not going through walls - pathfinding for sometimes stops it completely and you need to rescue it.
Probably it is a good idea to add a clue where center is after weakining the entity. Like an arrow or pointer.