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Explodidungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #1 | 3.623 | 3.800 |
Overall | #2 | 3.405 | 3.571 |
Deliciousness | #2 | 3.814 | 4.000 |
Graphics | #3 | 3.623 | 3.800 |
Respect of the theme | #3 | 4.005 | 4.200 |
Game play | #3 | 3.242 | 3.400 |
Sound effects | #4 | 2.860 | 3.000 |
Game design | #6 | 2.670 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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cool
team members
1
engine
Java/Processing 3
cookies eaten
0
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Comments
Smooth controls, cool graphics and really good movement and melee attacking. My only complaint is not really getting any feedback when getting hit or hitting the monster(sound effect, slight screen shake, sprite flashing, etc..), but that is something easy to remedy.
Your melee mechanic and just the smooth movement in general is so good, I'm inspired heavily by this game to make some improvements on my jumping/melee sword attacks for my long term project I'm working on, you did really good! Did you literally code this from scratch in Java or use an engine? Either way, great job!!
There is a sound effect for getting hit, however it's not as noticeable as I'd like. Adding a flash to the sprites would definitely help a lot.
It is indeed from scratch in java, specifically Processing 3, no engines. After voting is done I'll clean up the source code and put it up.
The smooth look comes from using a low pass filter between the camera and the target(player). like cameraLocation = cameraLocation - smoothing*(playerLocation - cameraLocation ). Also using a velocity vector for the player, with acceleration, instead of just hard left or right.
Nice game, though i found it really hard to play with WASD the space bar, and clicking... up down left right, x and c maybe??
/ is an alternative to clicking, also W and space are the same