Probably the best endless runner I've seen in this jam! Excellent work!
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Birdmada's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.054 | 4.054 |
Presentation | #2 | 4.541 | 4.541 |
Enjoyment | #3 | 4.243 | 4.243 |
Concept | #34 | 3.757 | 3.757 |
Use of the Limitation | #35 | 3.676 | 3.676 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 (me :) )
Software used
Unity, Graphicsgale, Chiptone and Audacity
Use of the limitation
The birds are always flying - they can't stop moving
Cookies eaten
I lost count around the 30 mark
Comments
Polished game, very nice concept, a bit too harsh on the amount of bullets but it is very replayable to get better. I hope you work on it postjam :)
awesome ! The art and the upbeat music gave me that fast paced retro arcade shooter feel, the controls are straightforward and responsive, Impressed with the constant movement , the parallax scrolling effect, even the transition UI, this has good replay value, overall, I enjoyed playing this one. congratulations! keep up the great work!
Very polished SHMUP, awesome spritework and music! I enjoyed playing it, but I suck at those kind of games plus the enemy placement felt a bit random and hard to avoid.
The presentation is flawless: beautiful art, nice sounds, cool music... Nothing to change here! I'm less enthralled by the gameplay, I felt like the randomness of the enemy waves makes the difficulty a bit unfair at some times, and enemies shouldn't be able to shoot you when they're behind you and OUTSIDE OF THE SCREEN. I ended up playing with left click and right click held down at all times: why not make the shooting automatic? Also, maybe keep birds close by default and use right click (or left click if shooting becomes automatic) to spread them up, acting as some kind of dodge, rather than the other way around. This would reduce input I think, which at the moment makes playing the game a bit uncomfortable.
Still, for all my nitpicking this is definitely the most polished, ready-to-release game I've seen this jam, and I'm absolutely impressed by what you were able to produce. Great work, keep at it!
Thanks for the comment! I agree that an autofire button would've definitely helped; there's not really any reason you would stop firing after all. I hadn't thought about inverting the dodging controls either, though, so thank you for the suggestion! And I didn't realise that enemies could shoot from off-screen either in testing, so I'll get around to fixing that - there was a system in place to stop that, but I suppose it wasn't strict enough! Still, thank you for all the feedback, I appreciate it!
Awesome game! The graphics look really professional and the amount of polish achieved over one weekend is amazing. My only qualm was that I was able to dodge attacks by just going off screen (like someone else said). But I'd say your game is one of the top contenders in the jam!
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