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Thanks for the comment! I agree that an autofire button would've definitely helped; there's not really any reason you would stop firing after all. I hadn't thought about inverting the dodging controls either, though, so thank you for the suggestion! And I didn't realise that enemies could shoot from off-screen either in testing, so I'll get around to fixing that - there was a system in place to stop that, but I suppose it wasn't strict enough! Still, thank you for all the feedback, I appreciate it!