I liked the ideas you were going for here with all the special movement options, but since the player did not have a choice of how they could move, it felt more like candyland. I think if you have the player the option to pass their turn to let the fox move, you could introduce more strategy into the game.
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Birdie Board Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #112 | 3.091 | 3.091 |
Presentation | #129 | 2.818 | 2.818 |
Overall | #159 | 2.636 | 2.636 |
Enjoyment | #177 | 2.273 | 2.273 |
Use of the Limitation | #182 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
yaqb
Software used
Godot, Pixelorama
Use of the limitation
Well, whole game is based on movement - most of the special fields are giving movement perks and if player rolls higher amount than needed, then character is moving backwards.
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