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Birdie Board Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #112 | 3.091 | 3.091 |
Presentation | #129 | 2.818 | 2.818 |
Overall | #159 | 2.636 | 2.636 |
Enjoyment | #177 | 2.273 | 2.273 |
Use of the Limitation | #182 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
yaqb
Software used
Godot, Pixelorama
Use of the limitation
Well, whole game is based on movement - most of the special fields are giving movement perks and if player rolls higher amount than needed, then character is moving backwards.
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Comments
I liked the ideas you were going for here with all the special movement options, but since the player did not have a choice of how they could move, it felt more like candyland. I think if you have the player the option to pass their turn to let the fox move, you could introduce more strategy into the game.
I managed to win on my fourth try! I love a board game, definitely kept me on the edge hoping to get the right number roll to get to the goal before the enemy. Great job!
The RNG got me big time! But I managed to score a win.
the art is good.
kind of lacking the use of limitation.
When there is limitation that something must move, then in a turn-based game this meaning will not be understood
nice game!
The fact that the game is entirely RNG makes it not very fun at all in my opinion. It'd be nice if there was some way of actively influencing the results, like maybe choosing between different type of dice that each have different advantages and disadvantages? The presentation is pretty solid tho.
I like the art style