Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I liked the ideas you were going for here with all the special movement options, but since the player did not have a choice of how they could move, it felt more like candyland. I think if you have the player the option to pass their turn to let the fox move, you could introduce more strategy into the game.