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DungeonCleaner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.270 | 4.270 |
Presentation | #1 | 4.800 | 4.800 |
Concept | #3 | 4.160 | 4.160 |
Use of the Limitation | #5 | 4.040 | 4.040 |
Enjoyment | #5 | 4.080 | 4.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only Me
Software used
Unity, Aseprite, OBS
Use of the limitation
The world is procedurally generated, you lose all your powers when you die and you have to start again, Plus the character is an EMPTY bubble
Cookies eaten
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Comments
I really enjoyed the animations and the nice game design. Good work! Bobbly is great <3
Bobbly loves this comment ^^
(Thanks! <3)
Simply impressive in all aspects. Even with the original view of roguelike. ¡Eres cojonudo!
Gotta play your game! and, ¡¡Gracias!!
This is ridiculously impressive. It lags a bit on my browser, but I can see a lot of love went into this. The art is eye-catching, the enemy designs are varied, and the "Clear!" voice is a very juicy cherry on top. Not to mention how much the music absolutely bops.
For feedback, it was really unclear that I had to press W to go through doors - I ended up doing it by pressing random buttons after thinking I was stuck in the tutorial level. Also, some SFX (like laser enemies) can stack on top of each other and become really loud, so some sort of volume levelling would help prevent hurting player's ears when several fire at the exact same moment. Lastly, letting W jump would be really convenient, if it wasn't already used for going through doors. I'm even leaning toward suggesting W and Space are swapped.
Otherwise, this was really fun! I'm impressed you accomplished all this in such a short time. Congrats!
Wow! Many thanks for the feedback! Sorry for the control mapping of the game, you're right, the doors doesnt stand out so much. But seriously thanks for the kind words, I'm amazed you're impressed!