Played game on steam here: https://www.twitch.tv/asfunasfun
If you either make the triangle smaller or make the level way larger, this would be more enjoyable. Technically, you did a nice job with controls and the parallax is a nice touch =D
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #40 | 3.146 | 3.300 |
Concept | #82 | 2.479 | 2.600 |
Overall | #83 | 2.527 | 2.650 |
Presentation | #90 | 2.384 | 2.500 |
Enjoyment | #90 | 2.098 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
Its Run Based and In a procedurally generated Asteroid
Cookies eaten
0 Sadly : (
Played game on steam here: https://www.twitch.tv/asfunasfun
If you either make the triangle smaller or make the level way larger, this would be more enjoyable. Technically, you did a nice job with controls and the parallax is a nice touch =D
The map generation is quite nice and interesting and definetly adds to the game.
The parralax background is also great, but the graphics overall are very simple and get rather boring.
The game feels kinda aimless. This isn't helped by the lack of music and sounds. The spaceship also turns too fast and thus to me feels practically uncontrollable, which is a detriment to thrust-style gameplay.
I like the world generation and how the rocket is hard to control. But there was a small glitch i found though. when you shot a wall the bullets would stay for about 5 seconds and then they would disappear. Overall it was a fun game and i enjoyed playing it!
nice world created, like puzzle pieces. the mini map is great, effects too, great work
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