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Lorbis and the Holonamy Blues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #69 | 2.484 | 3.600 |
Overall | #87 | 2.174 | 3.150 |
Concept | #88 | 2.346 | 3.400 |
Presentation | #92 | 1.932 | 2.800 |
Enjoyment | #93 | 1.932 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just little ol' me.
Software used
Godot and Aseprite
Use of the limitation
Things push you and moving hurts... like a lot.
Cookies eaten
No cookies for wumpus. :(
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Comments
32 bits please :3
Having a story text outside the game is not very flavorful for the people who interested in the application instead of the description. After I understand the objective and mechanics I have to admit, the concept is pretty nice, but there are some fast elements which I don't have enough reaction time and its a little too difficult.
Ok, the winner of the “cutest character of the jam” competition is here! Good work!
Nice game, I got over to Wimbus. I really like the art. I was a bit confused on how to move tho... I just pressed the arrow keys that matched the boxes that pushed me. Then I moved in an almost random direction? What am I doing wrong? Good job tho.
Thanks for trying it out. I was having a problem where the direction of each move was being averaged with the direction of the last one but I thought I had fixed it. Also if a faster moving object hits you at the same time then (usually) it moves in the direction that box is moving. I'm thinking of adding more things like a procedrural dungeon crawl mechanic and scoring and stuff after voting ends though so I'll take a look. The code is a bit of a mess rn due to everything that got added during the last 3 hours before submission