Play game
endure[jam version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #10 | 3.667 | 3.667 |
Presentation | #12 | 3.833 | 3.833 |
Overall | #21 | 3.479 | 3.479 |
Concept | #38 | 3.333 | 3.333 |
Enjoyment | #38 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Vintage Biscuits
Software used
Gamemaker Studio 2
Use of the limitation
moving while getting shot kills you, butstanding still while getting shot adds to your score, I.E movement is lethal
Cookies eaten
5
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Comments
The art is good, the gameplay is nice. If only the projectile not following the player that accurate. also A M O N G U S
thanks for playing my game:), I agree the projectiles can be a bit annoying, maybe I'll add some random offset to their trajectory
Very good I like the art, and AMOGUS.
thanks, the amogus was fun to animate:)
Simple yet super juicy, which makes it very addictive. Good!
im glad that you enjoyed playing :)
It's quite addicting and fun, I like the art and the different death screens too. Good job!
Thank you :), i'm glad you liked it, it seems like taking the time to make the death animations was well worth it
That was pretty good. It was nice to see another game made in GMS! I ended up being more interested in seeing the various death animations at the end. I thought hallucinating when I got killed by the Impostor. Good game!
thank you! The death animations were quite a bit of fun to make so I'm glad you liked them:)
Addictive. Would be nice if score was displayed on the death screen though
I'm glad you found it fun :), displaying high score is definitely at the top of my list for features to add after the jam is done.
Very addicting, very fun. I must find all the deaths! 10/10
thanks alot :)
The game is fun (WASD only tho) You should make it WebGL because it has some potential (MHU @ cptspok@hotmail.fr I have a paid licence to export webGL if u need)
thanks so much, yah unfortunately as of right now I don't have any way of exporting to webgl, and after the jam is done I'll be updating it with different ways of controlling it.