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A jam submission

Book ThiefView game page

Recapture your favorite book from the monsters that stole it. (Mini Jam 88)
Submitted by MPStudios-Old (@MetaphysicsStud) — 2 hours, 6 minutes before the deadline
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Book Thief's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#64.3334.333
Overall#93.8613.861
Enjoyment#143.6673.667
Presentation#183.8893.889
Concept#253.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot, Aesprite

Use of the limitation
The introduction level has a quick series of thought bubbles that try to explain the story. Additionally, there are quick "cut scenes" as you go along.

Cookies eaten
Just a few oreos.

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Comments

Submitted (1 edit) (+1)

It’s an amazing and well-made game! I beat the boss (by just grabbing the book 😂). There’s a lot of charm in the storytelling, the intro actually gave me a nostalgic Ghosts n’ Goblins feel. There’s also lots of awesome mechanics and details especially in the wall jumping. I see you’ve implemented coyote time too, which is great. The art and animations seems really polished, good job on that!

I experienced a few minor bugs. I saw a comment about sound problems, and I experienced it too. At 2-3, all sound and music suddenly stopped after the monster took the book. It did get restored once 3-1 started though. If this bug is not reproducible on your side, and you suspect it’s a browser issue, perhaps you can make a downloadable Windows build. An intermittent bug is still a bug nonetheless, so I hope you’ll be able to find out the problem eventually. There are also some collision problems for some of the enemies where it only detects the sides, which confused me at first because sometimes it killed me and sometimes it didn’t; so even if this was the intention, it still needs a little adjusting. Another strange thing is when climbing the chain, sometimes I only have to press jump once to get off, but most of the time I have to press it twice. Occasionally, even if I jumped off the chain, my character magically grabs on the same chain again, so I have to press jump 4 times in total to get off.

Overall, it’s an awesome platformer with good game design and I love the controls. There’s a lot of potential in this game, so I definitely would love to see it developed further in the future. All the best!

Developer (1 edit)

Thanks! Weirdly I've never played Ghosts n' Goblins but I initially thought of making levels that were based on it. That's why the outside area is very similar to the first level of Ghosts n' Goblins. I appreciate that the coyote time was noticeable. I couldn't tell if it came through. And thanks about the animations! I've been trying hard to improve my pixel art. Also I wanted to have some way to actually beat the boss but I realized I had not combat mechanics, so grabbing the book it is. Haha.

The sound issue you're referring to isn't a glitch but rather a stylistic thing that didn't work. I purposely had the music stop once you get the book and I just didn't bother to have it start again because the exit was so close that I deemed it not necessary. In hindsight, I should've had it start back up. I definitely did notice the bugs on the climbing because there's an awkward issue of climbing too close to a wall too. I hope to fix that issue as well. It definitely was not optimized code on my part. I tried to combine two different mechanics with climbing at once and it was... definitely buggy. Haha.

I appreciate the feedback and I'm glad you enjoyed it! I plan to hopefully soon go back and redo all of my old projects with improved skills, art, etc. Hopefully I can do it within the next year.

Submitted(+1)

good game design, but the game was a bit buggy couldve used with some playtesting but other than that it was a fun mario-style game

Developer

Thanks! I definitely wish I had more time. I started very late and didn't get in the play testing I had hoped, but one future project I keep wanting to do is go back with my improved skills and make "perfect" versions of all my old previous game jam games. Hopefully I can make it happen!

Submitted(+1)

nice!! this feels good to play, nice art, vibe and controls. You managed to do a lot within the timeframe, this is pretty impressive! Good job.

Developer

Thanks! I appreciate it. It was a lot of work but definitely worth it.

Submitted (1 edit)

Why sound only in 3 levels? If it some bug you should fix this. Concept of old 8-bit games looking good, but needed in upgrade. And I found one bug with ceiling blood, it isn't kill sometimes.

Developer

Are you referring to the boss level music? There's ambient background sound and SFX in all levels but there's only boss music on 1-3, 2-3, and 3-3. What do you mean by an "upgrade"? And the drops are a known issue. I just didn't have time to fix them. They kill from the sides but not the top. It's just a hitbox size issue.

Submitted

I heard SFX only in boss levels.

Developer

That's either a browser or computer issue because I have SFX on my end on all levels.

Submitted (1 edit)

And by upgrade i mean that game can be feel more like old 8-bit games.

Developer

I wasn't trying to fit exactly an 8-bit style. I was going for my own style that's 8-bit while also modern. I  just like the 16x16 sprite size.

Submitted(+1)

This is incredible, can't believe you made this in 3 days! My favourite part is probably that absurdly strong wall jump. I think something like this could actually have speedrunning potential if you introduced a few more mechanics or special platforms to support the wall jump.

Developer

Thanks! It helped that I had been working on potential metroidvania/platformer ideas for a while ahead of time so I basically had "optimized" code ideas . I had a dash idea for another game that I want to try. Believe it or not, the wall jump used to be even stronger until I modified it. Haha. Despite not being something I normally play, I enjoy the concept of making a game that people can explore and speedrun so I might try to make a project like that coming up.

Submitted(+1)

Love the storytelling at the start, the tight controls and the pixel art!

A few times when a red drop hits the corner of my hitbox, I get stuck under it and need to refresh the page.

I love this submission and its a crime no-one has commented on it yet!

Developer

Thanks! I appreciate it! I did notice the glitch with drops and bosses that they can actually land on you but for time purposes, it was too funny not to keep in. Haha.

I'm glad you liked all the aspects of it. I've been working a lot to try to learn how to do solid platforming controls.