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[C]Atelier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 4.114 | 4.114 |
Presentation | #34 | 3.600 | 3.600 |
Overall | #45 | 3.536 | 3.536 |
Concept | #53 | 3.343 | 3.343 |
Enjoyment | #59 | 3.086 | 3.086 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://www.instagram.com/zoom.development/
Software used
Unity
Use of the limitation
The characters in the world are cats, all sprites were made on a 8x8 canvas
Cookies eaten
0 :(
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Comments
Good game concept. Liked the music. The graphics are good, but the main character looks more like a Pokemon. I agree with the previous comment. Inconvenient character control. Hands must be placed all over the keyboard and still control the mouse. It's like I'm playing the piano. I liked the project!
A bit light on gameplay, all you do is pick up items and sell them over and over again, with a small amount of exploration towards the end. The control scheme needs work, having "I" as the interaction key but requiring both mouse interaction and keyboard-based movement on either WASD or the arrow keys means the player constantly has to switch hand positions, this could easily be solved by either adding keyboard navigation to in-game menus and clickables or by allowing a key closer to the movement keys perform the same functionality as the "I" key ("E" or "F" for instance).
Good concept, tried to explore without dark vision - big mistake :)
Amazing, but I couldn't sell anything once I got gold and bones.
Oh, sorry to hear that! I will try to fix this but thanks for playing!
Ok! I fixed it.. The panel from the dark dungeon was sitting above the buttons...
I would appreciate if you try it again :)
I'll do that! It's a great game!
I beat it!