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ARROWHEAD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #9 | 2.646 | 3.500 |
Sound effects | #9 | 2.079 | 2.750 |
Deliciousness | #14 | 2.268 | 3.000 |
Overall | #15 | 2.214 | 2.929 |
Game play | #15 | 2.079 | 2.750 |
Game design | #16 | 1.890 | 2.500 |
Respect of the limitations | #17 | 3.024 | 4.000 |
Graphics | #18 | 1.512 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Haskell + SFML
(https://github.com/SFML-haskell/SFML)
And my own clunky engine on top
Team Members
Just me
Cookies Eaten
zero, but I had a pain au chocolat.
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Comments
Oh man, that was a work out.
The game is hard, took me like 5-7 attempts to beat it
The idea is really interesting, and the final stage really caught me off guard
It's a shame that charge shot mechanic deals so little damage it's pretty much useless, mashing the space bar is really pretty much the only way to play and not pull out all of your hair
My time is 46.65247 btw, let's see if any1 can beat it ;P
The battle music is extremely atmospheric.
Overall, a great take on the jam rules, really like how you made the limitations pretty much your main game mechanic, good job!
Also, props to you for writing your own engine!
P.S. the github link's broken
Thanks a lot for your thorough review !
I can't believe you beat it. Thanks a lot.
That's funny, I thought I made the charge shot too powerful.. have you tried charging for a long time ? I'll play and adjust accordingly.
I've tried charging for a long time at first, but spamming is m=just way more efficient, since there isn't a minimum cooldown between shots, you fire as fast as you can press space, so there's practically no limit in dps. I have a mechanical keyboard, so I just pressed the spacebar down almost to the point of activtion and just started vibrating my hand at ~5-10Hz lol
It's probably a good Idea to add at least 0.2-0.25 seconds of cooldown to prevent cheesing
Also, a lot of the times you can dodge everything by just warping through the edge
Switching the control keys every time you die was extremely painful.
Yes.