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Employee of the Month's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound effects | #4 | 2.932 | 3.167 |
Game design | #5 | 3.086 | 3.333 |
Graphics | #5 | 3.395 | 3.667 |
Deliciousness | #6 | 3.395 | 3.667 |
Overall | #6 | 3.108 | 3.357 |
Music | #7 | 2.777 | 3.000 |
Game play | #8 | 2.777 | 3.000 |
Respect of the limitations | #13 | 3.395 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Photoshop, Adobe Fuse, Audacity
Team Members
Zerk
Cookies Eaten
0
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Comments
I really liked this game (and I'm not really into that type of game), but I could see something genuine and identity. For me this is a game already in beta and can easily find your audience. Please continue the project. For me there is only something in the gameplay that is bothering me that I can not say for sure what it is. I do not think you need the space key to get the power ups. It would leave without this necessity to be able to leave the game more fluid. Getting stopped squeezing and picking up power is not cool. Maybe push to activate or use when the player wants, so would invest in an inventory. The music is perfect. I got to understand what you did with the theme, but boss rush follows almost as a "genre" game, but you did a good read. Well, that's it! If you can, vote for me too. It's BossMoji.
I'm confused wasn't this already submitted for week 52 jam?
Yes it was. But after I spent 4 days (mostly sleepless) jamming on it and the concept was good and it was fun, the guy running that jam decides "oh no voting on this weeks jam". I was pretty pissed off seeing how it was my first jam. So I found this jam and the theme was exactly the same and the requirements matched so I figured I'd submit it here. Seems such a shame to let it go to waste
makes sense to me! that sucks about the last jam im sorry
That was AWESOME!! I scored $1,010,500, this was a lot of fun!