Good concept. But I think I found a bug where he doesn't wake back up after going to sleep sometimes.
Play game
Cavejam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.000 | 3.000 |
Concept | #18 | 3.412 | 3.412 |
Overall | #25 | 3.235 | 3.235 |
Presentation | #28 | 3.235 | 3.235 |
Use of the Limitation | #37 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Godot
Cookies eaten
2
Comments
A few things. First, there is no music. The scene feels empty because of this, even with everything else going on. Second, you should add some bounce to the items. Even if it is just a few pixels, it will really bring the game to life. Third, and final, suggestion, fix the collision boxes for items. I'm not exactly sure where they are, but I've missed them multiple times walking completely through items. Other than these things, great game! I really did enjoy it.
Nice gameplay. Figuring out when/where to take that nap adds an interesting dimension to the Frogger mechanic. Minor issue, but the progress meter shows a haunch of meat, whereas the character is collecting logs, stones and diamonds--it actually took me a couple tries before I realized that was the progress meter.
Nice entry for this jam.
Some points :- The size of pixels is different between items and character -> items looks like strange.
- There is unfortunately no music.
- A simple icon in the top of old character was usefull to show that it need resources (actually i try to just go out of screen at bottom in order to travel resources.
- Add some bound in your scene in order to not go outside it.
I thought the concept was good, but I couldn't figure out how to avoid falling asleep when going for things towards the bottom of the screen.
Leave a comment
Log in with itch.io to leave a comment.