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Criteria | Rank | Score* | Raw Score |
Presentation | #76 | 2.875 | 2.875 |
Enjoyment | #84 | 2.625 | 2.625 |
Overall | #107 | 2.500 | 2.500 |
Concept | #112 | 2.375 | 2.375 |
Use of the Limitation | #126 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lance Starkie
Software used
Godot, Bfxr, beepbox.co, Gimp, Musescore
Cookies eaten
Less than 10, I think
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Comments
Well made and the controls were smooth but I didnt really understand what I was doing. I just kept shooting and moving from 1 screen to another and destrying treasure. The text was hard to read, I think it was people telling me to stop stealing treasure or something? I didn't understand the relevance of changing colour as I seemed to be able to shoot everything no matter what colour I was.
The artstyle is cool, although I didn't really understand what was going on. I followed the arrows, then a bunch of stuff exploded and instantly disappeared. A tutorial would be nice.
Simple yet pleasant graphics. Like iPhellix game my crashed too - I think it was at moment when friendly AI ships attacked enemy. (played on macOS)
Thanks for isolating that crash for me, can confirm it happens on windows too but only on production build for some reason. Fixing now
Fixed.
I like the game but it crashes many times.