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Doughnut Warzone in the Sky Puzzle?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #94 | 2.124 | 2.375 |
Enjoyment | #107 | 1.453 | 1.625 |
Overall | #112 | 1.537 | 1.719 |
Use of the Limitation | #113 | 1.453 | 1.625 |
Presentation | #114 | 1.118 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Adrian. I prefer My youtube name Minewrecked
Software used
Unity WebGL
Cookies eaten
some
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Comments
Although the game is hard to play, the fact you made and submitted a game - considering 400 people said they'd do it and only about 100 pulled through - is amazing. I can promise you that this game gave many laughs to me and my friends - and I don't mean that in a bad way! Even when things don't work out for the best, they can still bring sweet joy to people. Thank you for making this, Minewrecked!
The controls seemed to accelerate too fast. I recommend making the amount of force applied go down once the player gets faster. Something like this:
if(player.getComponent<Rigidbody>.velocity.magnitude > [Threshold] && moveButton){
addForce(Force * 0.2);
}else{
addForce(Force);
}
This way, you still get going quickly but you don't get too fast where it's uncontrollable.
Concept is cool and unique, but there are some corners to polish, hope You will work on it further!
yes, i could of polished it better because someone from my family came to my house and they are young and also was playing hypixel skyblock
Very weird controls(
Very weird controls(