What was satisfying, and what was repetitive? Thank you!
James
Creator of
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Clearly so well made, and so unique! Lots of effort, and I like how it's like we're making us into the bird
It says "his hat", "his voice", for the bird - I would probably change this to "their hat", "their voice" instead - I like how you've named a bird Bella in the screenshots, which probably would make more sense if it was "their voice" than "his voice" lol
So cute and nicely done :)
IT SAVES MY PROGRESS!!! SO GOATED
i'll finish this tomorrow but this is clearly one of the coolest, funkiest, and definitely my favourite game in the jam
so much charm and so much EXCELLENT work on the sounds
and so much island stuff!!!! AND it even surprises you with putting interesting things on an island you wouldnt expect, but still fits!
it is a tiny bit too difficult, and i suppose the pre-req could've been put in better, but the amount of effort and charm in this, with the fun story, and so good for the reason the boat is exploded, made me laugh
Immaculate presentation. Everything is and themed, great. I enjoyed the gameplay, I got the gist - I like the idea of being able to place and replace towers, but it also felt unintentional. Maybe something like combining towers, or making it clearer that you're about to delete a tower...?
Regardless, very cool and nicely made. Amazing work!
Stunning, amazing, AMAZING gameplay loop. This is extremely good game feel and fun. Like Super Hexagon, or Jumpgrid. There's something very good here.
I don't know if a score is necessary, as I want to keep coming back just to see what happens next. But it could help, like the above games I mentioned. Except Jumpgrid, I enjoy just to see all the levels.
I love that you can skip jumps. I don't know how I feel about diagonal - it makes it maybe too difficult at the start. I would play this more, but it's hurting my fingers on keyboard too...
Well done!
Extremely polished, there's so much there (I don't have time to read and learn it all, but it seems impressive!)! There's a lot of good juice.
In terms of starting with nothing... that added more confusion to me, than feeling fun. I feel like starting with nothing means I should eventually get something, and the something seems to be the ability to play the game? Which you get very quickly? But maybe I'm missing something?
Despite this, super excellent game, dang, it is so fun to hit, and I love how much there is - a training area, and the levels? For a jam game, I usually prefer it to be a little quicker, but I also love that there's a lot here. Really excellent. Well done.
Also, notes for credits would be good! Would love to know who made the music, etc etc.
In terms of pure gameplay, it's very well made. Very, very well made!
I wish the art was more consistent, and I wish there was more feedback on when you click something and it doesn't work, or it does work (it took me a bit to figure out you could only upgrade things in the shop menu, and how to do so). There's a few things like that, like when clicking on something like a weirdo and not knowing if it's doing something or not.
I wish the art was more consistent too, but I love that you have a character and a weirdo. It breaks up the gameplay nicely. I don't really like these types of games sometimes, but I can see the vision here!
In future, I would focus on making some things clearer to the player, and keep having fun little things going on! Also, when the character (Scarlet?) said "the ocean holds many secrets", I clicked around there for a while, but found nothing. Did I miss something?
Not bad, keep it up!
A very nicely put together game! It kept me engaged longer than I thought, and I got up to Town Hall 2. I died once, and it was fun to figure out how to play.
Art and music is fine, but I like your usage of SFX the most.
I played for about 10 minutes, but I felt like I got the gist. I would suggest some more fun surprises, but maybe I just missed them! (Some surprises sooner could be cool.)
Lastly, someone else mentioned island theming - I think it's fine enough, but extra points would be given for more island-themed monsters and structures. (But, I also liked the idea of it being a castle and an island town/village! So I'm torn on this!)
Very solid, well done.
Fun puzzle game! I had a bug where when I left to the title screen and came back, I couldn't move the dinosaurs. But I loved learning their names, and putting everything together. I sorta wanted to see what would happen if I let the countdown go, which is a very nice touch I liked a lot... having that countdown there!
Well done!




















