Thank you so much! I really appreciate you giving a comment and rating it too!
James
Creator of
Recent community posts
I really liked this! There was something about seeing the Bag Overloaded sign appear, and the abruptness of it that was so cool - and seeing how I could eventually sell coins intrigued me. I like the idea of the bag being overloaded!
I played this for a lil bit longer, but it eventually wouldn't let me sell trash at all. May be a bug. A fun idea though!
I absolutely adored the posework and art of all the character sprites! I loved seeing our character in the mirror and the consistent art style in the textures and models.
A fun idea! I wanted to talk to every character, but I ended up just doing the puzzles towards the end due to my lack of time.
The puzzles themselves were fun to do and I ended up finishing the game. I feel if I comment on the ending it might be considered a spoiler, though.
Having everything from the music to the dialogue feel very 20s-30s is wonderful. Great job. Also I'd love to know who did the art for the sprites in particular lol!
something about this is very, very interesting. really well done on the art, the pacing of writing, and what internal thoughts you share. the way that the lost friend talks in dreams feeling so immediately out of character really struck me. replaying it with the "no" answers also felt really interesting. i think there's a lot to say about this story that one comment cannot justify and that is the sign of really interesting, well-made and passionate art. well done!
Hi! Games looks amazing!
I'd like to buy it (will probably wait for the Play Store sale), but I'm curious: what version is this game most intentionally designed around?
I assume the feeling of pressing keyboard buttons is different to swiping the phone screen, and it's hard to say what will feel more "fun"... it'll be different for everyone, but I'm curious which version was the game most tested on?



















