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A jam submission

Captain WilsonView game page

"Strawberries are the best friends of a castaway pirate." -Captain Wilson
Submitted by Joan Sol ROO, Titwin, Saltadrow (@pacinquin), clerg0, NormandErwan (@NormandErwan) — 8 hours, 33 minutes before the deadline
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CriteriaRankScore*Raw Score
Use of the Limitation#54.2864.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Unity3D, aseprite,, audacity.

Cookies eaten
The team reports that a total of around 6-10 cookies were eaten.

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Great one! The gameplay is really fun and challenging here, love the pixelart as well!


Thanks a lot! Glad you appreciate it!

Submitted (2 edits) (+3)

Fantastic game, but maybe I'm missing something because i always run out of food even if i only ever collect food. Edit: Nevermind, I get it the stuff is more valuable further into the island.

Edit 2: Having understood the mechanics better, I beat it and can honestly say this is one of my favorite jam games ever.


I am very glad you liked it that much!
As Daniel mentioned, exposing the expected outcome of each biome would make it clearer the consequences of your actions.


Great submission. Best gameplay so far. Essence of worker placement games is here.


Thanks a lot! great you liked it <3

(1 edit) (+3)

Nice game guys! Love the idea and had fun playing it!

Some feedback :
- Add a day limit, to add a sense of rush and avoid having player taking no risks (spam food, then spam wood, etc).
- Add a feedback to know how much resources you can expect to get from the biome. This will make the players really want to take risks by going farther to get more resources (here I was just trying my luck every time) -> strategic choices.
- I like the idea of seeing the guys fight the monster, but in the end one of them is always hurt. Maybe sometimes no one is hurt? It creates suspense during the fight, and joy if the guy is not hurt. It won't change your probability system I think, you can certainly just add monsters that don't kill pirates in addition to the ones that kill pirates.
- Maybe the monster can only spawn in forests? This way players would be more inclined to move forward when it's not a forest? -> strategic choices And it will also creates suspense each time the player moves to a forest, contrasting with the safety of going to food.
- Maybe change the probability system? I've had a lot a trees (sometimes only trees) and one time 5 monsters in a row! (poor pirates). A proba that changes the more you move forward, and also changes with time.

Good job!


Wow! Thanks! that is super good feedback

The limited time was mentioned but dropped priority during the development, but it would be clearly a great addition!

What you mention about enemies is actually a great point, and exposing the possibilities before an action would be also a nice idea.

We will probably change the way probabilities are handled, it is true that is a bit too random.

Thanks again!