It's very cool to play even if sometimes the game get stucked when hero has one forever life. Great job !
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I AM DUNGEON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 3.813 | 3.813 |
Overall | #7 | 3.500 | 3.500 |
Use of the Limitation | #7 | 3.563 | 3.563 |
Gameplay | #8 | 3.438 | 3.438 |
Art | #8 | 3.625 | 3.625 |
Audio | #14 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Webow
Software used
construct 3 and aseprite
Cookies eaten
5
Comments
The AI for both sides essentially just went in random directions so it became just lay down as many monsters and traps as possible.
If it were me, I would give the hero pathfinding toward the chest and have the monsters wander randomly until the hero came within a square of them.
I really love the game's concept and think it could be great with a little work.
That's a very interesting game idea. I think you are on to something really cool here.
Is there some logic to the movement patterns of the hero and the monsters? It seemed pretty random to me. I think this game would work better with some more determinism. If players and monsters had more predictable movement patterns, then you could turn this into an awesome puzzle game.
Also the graphics and sounds are pretty polished for a weekend game jam.
Very well executed. Has impressive amounts of polish for a game jam. Color me impressed!
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