A fun Wolfenstein clone, loved the fast movement. The player getting a hitscan weapon while the enemies had dodgeable projectiles was a bit unfair, but necessary to make it (kinda) winnable. I would've liked some more visual feedback when shooting tho, the visceral kick of the weapons was a great part of what made Doom feel so good to play.
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Blazing Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.804 | 3.804 |
Audio | #2 | 3.357 | 3.357 |
Presentation | #3 | 3.786 | 3.786 |
Art | #3 | 4.000 | 4.000 |
Gameplay | #4 | 4.071 | 4.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Felipe de Campos Rodrigues
Fellipe Firmino da Silva
Júlio César Lanças
Matheus Freire de Lima Franco
Vinícius de Jesus Gonçalves
Software used
Unity
Asesprite
LMMS
Cookies eaten
2
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