Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Micro AdventureView game page

A small yet unforgiving platformer
Submitted by TheTacBanana — 7 hours, 34 minutes before the deadline
Add to collection

Play game

Micro Adventure's page


CriteriaRankScore*Raw Score

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Unity, Photoshop, Bosca Ceoil

Cookies eaten
At least 5... Maybe more

Leave a comment

Log in with to leave a comment.



Played it right to the end. It was a great game and clearly you took a great deal of care to make your level layouts enjoyable. There were a few blips in corners and such where it felt a bit buggy (getting caught on a diagonally adjacent buzzsaw below the platform you're standing on for example) but overall a great experience. Have fun adding levels!


The fact I got stuck quite often was a little annoying.  The checkpoints also seemed random, but I was happy when they occurred.  Was something supposed to happen after I entered the second door?  I found the difficulty tough but at a good level.  Thanks for the game.


I really liked this game. The controls and collisions were a bit off. And I some how glitched into the floor (I wish I took a screen shot). Other then that, yea quite good.


Sometimes I cannot move to left/right, like ... just stuck. I can still jump and jumping frees the character from that stuck, however.

The physics feel "heavy", like the friction to every surface is really big. Btw, is the "hold on the wall and jump" part of the planned feature or it was a happy incident?


It exists due to the way i detect the jump, but i guess  its a feature?

Submitted (1 edit)

1. I don't get what the point of the game (Not that its not ok...).

2.The jumping isn't smooth.

3.Its ok!


Its very minimalistic, but what i found interesting is the fact that when you collide with the wall you can jump... i feel like you should know that :0

Developer (1 edit)

Umm, it's a feature I guess? I knew you could do it, it's just part of the way I do my IsGrounded detection.