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Drop Lab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #5 | 4.071 | 4.071 |
| Concept | #5 | 3.929 | 3.929 |
| Overall | #6 | 3.911 | 3.911 |
| Enjoyment | #8 | 3.786 | 3.786 |
| Use of the Limitation | #9 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, VSCode, Garage Band
Use of the limitation
the player props are chosen by the dice !
Cookies eaten
no cookies, only Ferrero rochers ! love Christmas period for this x)
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Comments
Hey! 👋
I’ll be honest — this isn’t really my usual genre. I tend to enjoy more challenge-based games where there’s clear progression or goals to reach. Right now, it feels like I can just build an easy setup and finish the level quickly — and getting fewer points doesn’t really matter, since there’s no real reason to aim for a higher score.
It might feel more engaging if the game had progression — for example, new items unlocking after reaching certain scores 🎯, or using points as a kind of currency to buy upgrades. Imagine earning a new tool like a transparent Z-shaped pipe that makes the ball roll through in a cool way — that would give strong motivation to keep improving.
I’d also love to see structured levels that grow in difficulty, each with its own little twist. That would turn the sandbox base into something more goal-oriented and replayable.
Another point — placing objects feels restrictive because of the grid. It’d help to have a precision placement mode (for example, holding Ctrl to move pieces freely by small increments) so you can set up objects exactly how you want. 🎨
One more small suggestion: it might be useful to tweak only the last placed object after testing a run — just to make fine adjustments without rebuilding the whole thing. Unless, of course, the current system (where mistakes are part of the experience) is your intended design — that’s also valid.
Overall, it’s a solid base for something bigger. The physics feel good, and the idea could grow into a more engaging puzzle or progression game. Thanks for sharing your work! 🙌
hi !
thanks for playing the game ! I really appreciate this feedback, my GF more of less thought about the same idea so that really sounds like a great addition
I may be doing modifications on the game if I decide to continue !
I have one problem: the game seems to reward inefficient complexity and sophistication. I think I get a higher score when I purposefully cram in more elements, which is not as challenging as it is creative and a bit uncomfortable, because I don’t get to move things around and experiment after I place them. The game is extremely creative, which suits the theme, and the dice suit the limitation. I simply feel that having a million elements is cool and all, but it isn’t a goal that resonates with me if there are no constraints and I can’t tinker with the elements as much as I want without resetting each time. So, to me, this is a beautiful game with good ideas that frustrates me because I want to mess around with different configurations without having to restart again and again if I mis-click or make a bad decision.
The direction is really good.
thanks for having such a good feedback, i wanted to add custom but the limitation would make no sense after, maybe in a next version haha
I just can't say anything bad about this game, great job!
wow thanks a lot for this feedback !
Very cool game, it’s really chill and fun! I also like the screenshot and leaderboard feature, and especially the marble trail.
I think I may have gotten carried away with placing these props lol
One suggestion is to change the bumper color, as the invalid placement location color is very similar to the bumper color. Overall, I really liked this game!
thanks for playing ! i'm really glad you liked it :D
good suggestion !! I think if I would had time I would had used some real 3d models, I don't know if I should continue tho ^^
The game is really good and has a lot of potential. I think the style of the 3D models fit very nicely as well.
What a fun game! I really enjoyed the concept and the overall chill vibes of this. Great job!
thanks ! the chill vibe was my main goal, i'm so happy you feel it :)
Very nice and chill game. I want you to polish it, and publish it to the people. Its really vibing and nice experience
wow it's really kind, I hope you liked it !
Great job, its really cool
thanks ! have you been able to reach the leaderboard ? 💪
Very relaxing ! I got caught up in trying to beat 1,000 points, and it was a lot of fun ! Great job !
yes it's punishing, I didn't wanted to allow removing/editing or it would break the limitation somehow, thanks lot !
It's great to enjoy! It's relaxing and fun
thanks, I was looking for a Cozy mood so very happy that you say it's relaxing
Such a chill and relaxing game to play. Well done. Great graphics and sound.
Thanks for playing ! Do not hesitate to register a score once to be in the leaderboard ! :)