Hey! š
Iāll be honest — this isnāt really my usual genre. I tend to enjoy more challenge-based games where thereās clear progression or goals to reach. Right now, it feels like I can just build an easy setup and finish the level quickly — and getting fewer points doesnāt really matter, since thereās no real reason to aim for a higher score.
It might feel more engaging if the game had progression — for example, new items unlocking after reaching certain scores šÆ, or using points as a kind of currency to buy upgrades. Imagine earning a new tool like a transparent Z-shaped pipe that makes the ball roll through in a cool way — that would give strong motivation to keep improving.
Iād also love to see structured levels that grow in difficulty, each with its own little twist. That would turn the sandbox base into something more goal-oriented and replayable.
Another point — placing objects feels restrictive because of the grid. Itād help to have a precision placement mode (for example, holding Ctrl to move pieces freely by small increments) so you can set up objects exactly how you want. šØ
One more small suggestion: it might be useful to tweak only the last placed object after testing a run — just to make fine adjustments without rebuilding the whole thing. Unless, of course, the current system (where mistakes are part of the experience) is your intended design — thatās also valid.
Overall, itās a solid base for something bigger. The physics feel good, and the idea could grow into a more engaging puzzle or progression game. Thanks for sharing your work! š