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Hey! šŸ‘‹

I’ll be honest — this isn’t really my usual genre. I tend to enjoy more challenge-based games where there’s clear progression or goals to reach. Right now, it feels like I can just build an easy setup and finish the level quickly — and getting fewer points doesn’t really matter, since there’s no real reason to aim for a higher score.

It might feel more engaging if the game had progression — for example, new items unlocking after reaching certain scores šŸŽÆ, or using points as a kind of currency to buy upgrades. Imagine earning a new tool like a transparent Z-shaped pipe that makes the ball roll through in a cool way — that would give strong motivation to keep improving.

I’d also love to see structured levels that grow in difficulty, each with its own little twist. That would turn the sandbox base into something more goal-oriented and replayable.

Another point — placing objects feels restrictive because of the grid. It’d help to have a precision placement mode (for example, holding Ctrl to move pieces freely by small increments) so you can set up objects exactly how you want. šŸŽØ

One more small suggestion: it might be useful to tweak only the last placed object after testing a run — just to make fine adjustments without rebuilding the whole thing. Unless, of course, the current system (where mistakes are part of the experience) is your intended design — that’s also valid.

Overall, it’s a solid base for something bigger. The physics feel good, and the idea could grow into a more engaging puzzle or progression game. Thanks for sharing your work! šŸ™Œ

(1 edit) (+1)

hi ! 

thanks for playing the game ! I really appreciate this feedback, my GF more of less thought about the same idea so that really sounds like a great addition

I may be doing modifications on the game if I decide to continue !