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A jam submission

Hue HiatusView game page

Submission for Mini Jam 192
Submitted by 5jjh — 12 minutes, 11 seconds before the deadline
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Hue Hiatus's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#253.3183.400
Enjoyment#313.1233.200
Overall#403.0013.075
Concept#492.9283.000
Presentation#512.6352.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
John Harris - Developer & Game Artist, Andy Chung - Main Menu Artist

Software used
Unity, Adobe, Aseprite

Use of the limitation
The color doesn't last forever. Make sure you stay in the color to survive.

Cookies eaten
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Comments

Submitted

Very short but an enjoyable platformer! Id like if you could press s in the air to give yourself downwards momentum for the more precise platforming parts, but it was fun :D

Submitted(+1)

Interesting idea and challenging gameplay. I like how you've used the color of the level as a survival zone. The move and slide is smooth but I felt the jump had too much airtime making the gameplay extra difficulty. In a game like this where you need to master the movement to survive, quick and seamless movement would make the challenge more appealing.
It's a fun game. Nice work!

Submitted(+1)

Omg that was so hard but I do appreciate you making it challenging as it required some mastery of the mechanics and figuring out the levels. 

Submitted (1 edit) (+1)

Made it! The character feels nice to control and the jump is pretty smooth. The levels can feel a bit crammed at times because things are very close to each other.

Developer

Nice! Totally agree with you on the spatial layout of the levels, and on top of that some of the colliders were a bit wonky, which made things feel cramped and led to some rough game play.

Submitted(+1)

I made it past the orange room! But light green room was too hard

Submitted(+1)

The little frog man was cool and I liked his slide but got stuck and frustrated on the orange room.

Developer (1 edit)

Thanks. Yeah, I wish I spent more time cleaning up the colliders and smoothing out the platforms.